import CatMap from "./2d/tilemap";
import CoinAreaObj from "./obj/coin_area_obj";
import GrassStaticObj from "./obj/grass_static_obj";
import IconKObj from "./obj/icon_k_obj";
import IconRigidObj from "./obj/icon_r_obj";
import BaseMove from "./sprite/base_move";
import IconSprite from "./sprite/icon_sprite";
import KnightAniSpr from "./sprite/knight_anisprite";
import KnightMove from "./sprite/knight_move";
import KnightSprite from "./sprite/knigt_sprite";
import MySprite from "./sprite/my_sprite";
import PlayerSprite from "./sprite/player_sprite";
export default class Game extends godot.Node2D {
	// Called when the node enters the scene tree for the first time.
	_ready() {
		// this.initSpr()
		// this.initIcon();
		// this.initKnight();
		// this.initPlayer();
		// this.initAniSpr();
		// this.initMoveSpr();
		// this.baseControl()
		// this.initContainer()
		// this.initMySpr()
		// this.initAreaObj()
		// this.initKObj()
		// this.initRObj()
		this.initTileMap();
	}
	// Called every frame. 'delta' is the elapsed time since the previous frame.
	_process(delta) {
	}
	initSpr() {
		let spr = new godot.Sprite();
		spr.texture = godot.load("res://icon.png");
		this.add_child(spr);
	}
	initIcon() {
		this.add_child(new IconSprite());
	}
	initKnight() {
		this.add_child(new KnightSprite());
	}
	initPlayer() {
		this.add_child(new PlayerSprite());
	}
	initAniSpr() {
		this.add_child(new KnightAniSpr());
	}
	initMoveSpr() {
		this.add_child(new KnightMove());
	}
	initMySpr() {
		let spr = new MySprite();
		spr.texture = godot.load("res://icon.png");
		this.add_child(spr);
	}
	initAreaObj() {
		// 注册一个可移动的
		let moveIcon = new CoinAreaObj(300, 300, "res://icon.png");
		moveIcon.setConnect();
		let baseMove = new BaseMove();
		baseMove.x = 300;
		baseMove.y = 300;
		baseMove.isInputMove = true;
		moveIcon.add_child(baseMove);
		this.add_child(moveIcon);
		this.add_child(new CoinAreaObj());
	}
	initKObj() {
		// 注册一个可移动的KObj
		let moveIcon = new IconKObj(300, 300, "res://assets/stand.png");
		this.add_child(moveIcon);
		// 注册一个Area2D
		let coinObj = new CoinAreaObj();
		coinObj.setConnect();
		this.add_child(coinObj);
		// 注册一个Static2D
		let grass2D = new GrassStaticObj(500, 500, "res://assets/grass.png");
		this.add_child(grass2D);
	}
	initRObj() {
		// 注册一个可移动的KObj
		let moveIcon = new IconKObj(300, 300, "res://assets/stand.png");
		this.add_child(moveIcon);
		// 注册一个Area2D
		let coinObj = new CoinAreaObj();
		coinObj.setConnect();
		this.add_child(coinObj);
		// 注册一个Rigid2D
		let rigidObj = new IconRigidObj(500, 200);
		this.add_child(rigidObj);
		// 注册一个Static2D
		let grass2D = new GrassStaticObj(500, 500, "res://assets/grass.png");
		this.add_child(grass2D);
	}
	baseControl() {
		let label = new godot.Label();
		label.text = "demo";
		label.margin_left = 20;
		label.margin_top = 20;
		this.add_child(label);
		let btn = new godot.Button();
		btn.text = "btn";
		btn.margin_left = 40;
		btn.margin_top = 40;
		btn.rect_scale = new godot.Vector2(5, 5);
		this.add_child(btn);
	}
	initContainer() {
		// for(let i = 0;i < 5;i++){
		// 	let btn = new godot.Button()
		// 	btn.text = "Btn-"+i;
		// 	this.add_child(btn)
		// }
		// let hbox = new godot.HBoxContainer()
		// for(let i = 0;i < 10;i++){
		// 	let btn = new godot.Button()
		// 	btn.text = "Btn-"+i;
		// 	hbox.add_child(btn)
		// }
		// this.add_child(hbox)
		// let vbox = new godot.VBoxContainer()
		// for(let i = 0;i < 10;i++){
		// 	let btn = new godot.Button()
		// 	btn.text = "Btn-"+i;
		// 	vbox.add_child(btn)
		// }
		// this.add_child(vbox)
		// let gbox = new godot.GridContainer()
		// gbox.columns = 3
		// for(let i = 0;i < 10;i++){
		// 	let btn = new godot.Button()
		// 	btn.text = "Btn-"+i;
		// 	gbox.add_child(btn)
		// }
		// this.add_child(gbox)
		let cbox = new godot.CenterContainer();
		cbox.rect_size = new godot.Vector2(200, 200);
		let btn = new godot.Button();
		btn.text = "btn";
		cbox.add_child(btn);
		this.add_child(cbox);
	}
	initTileMap() {
		this.add_child(new CatMap());
	}
}
//# sourceMappingURL=Game.jsx.map
